Smithy Materials
All Armor and Weapons can be salvaged to give one ingot of their respective material.
Alexandrite (Active): A dangerous gemstone with destructive properties.
Alexandrite (Common): A beautiful gemstone used for decorative work.
Aluminum: A light, durable metal. Used for Finesse weapons.
Beltadine (Fuel for energized weaponry)
Coal: A rock that can be infused into weaponry to give it flammable properties. Effects last typically less than 24 hours.
Copper Ore (2 per ingot) A mediocre metal used to craft weak weaponry. All copper weapons: If user kills target with copper weapon, they become inspired for their next turn.
Covetous Clay: A clay with an arcane essence concealed inside it. Used to make a wide variety of magical weapons.
Fur: Can be used on armor to keep target warm and raise armor strength minimally.
Glass: A fragile material used to make weapons that are meant to break.
God Ore (5 per ingot) Precious ore used to forge weapons that can hurt gods and demigods. These weapons are outlawed by most modern societies.
Gold Ore: (2 per ingot) gold is used mainly for decorative purposes. A weapon with gold decorations markedly increases its value.
Granite: Can be used in heavy armor designs to keep the user from being burnt or set on fire.
Hard Wood: Used to craft weapons that see a lot of brute force.
Helliphant Gland: A highly pressurized gland native to the helliphant. Used in weaponry that aims to propel an object at extraordinary speeds.
Hide: Animal Hide. Used often for tight handling of weapons.
Iron Ore (2 per ingot) A good metal used to craft a plethora of good weaponry.
Leather: Used in various armors and weapons.
Lunailluma: A water flower that grows in moonlight. When ground it makes a material that can make a weapon glow for years.
Marble: Often formed into projectiles.
Moss: Moss is used in the making of throwable medical potions.
Olivinium Stone (Stones used for telekinetic communication between magic users)
Onyx: Often used in armor to protect the user from chaos and necrotic damage.
Plant Fiber: Used in the making of ropes.
Plant Resin: Used to craft mixtures to coat weapons with.
Platinum ore: (2 per ingot) Platinum can be used to reinforce strength weapons making them stronger and more durable.
Poison Sack: Poison sacks when drained and mixed with sand and plant resin can make a coating for a weapon that can poison a target. Effects of these mixtures are temporary.
Rat's Eye: Rat’s Eyes contain a jelly that is a cheap but decently effective way to tamper metal. When Rat’s Eye jelly is used to tamper metal the end product gains + 1 damage or + 1 armor.
Reeds: Reeds are commonly used to craft lightweight specialty arrows.
Sage Weed: An inexpensive plant that grants mages spell points back. When used in the creation of a magical weapon it can increase the maximum spell points available to a magic caster.
Sand: Sand is used in several mixtures with smithing and can also be used to make glass. (1 Bunch = 4 square feet)
Scalene: Aquired from dragon scales. A special furnace is required to liquify the material to be worked with. A weapon crafted with Scalene offers very effective damage against dragons, scalecoats, and beastolopis.
Silver: Small Deposit: 2 Ingots Medium Deposit: 5 Ingots Large Deposit 10 Ingots. Silver is used mainly for electric weapons and decorative purposes not to be used in physical combat under threat of dulling. If used to decorate a weapon it will raise the value moderately.
Soft Wood: Used to craft weapons that require more finesse.
Starsand: A light glimmering sand from the remnants of planet X114. Due to its light nature it gets caught in clouds and will shower strand when enough of it collects. When starsand is aged in freezing temperatures it becomes the sharpest substance in Nickelmentia. Making it the perfect material for advanced weaponry. Highly expensive.
Steel Ore (2 per ingot): A strong metal used to craft strong weapons.
Stone: Used for crafting various things. Including blunt strength weapons.
Synthonium Tract: Found in synthonium reptile family. A synthetic material that is durable and flexible and takes a long time to degrade.
Wood: a wood of common density. Used in most smithy work.
Yuten Coral: A coral with incredible healing properties. Yuten Coral is non poisonous and edible to all species. However it can also be used in potions and has been rumored to nullify pain or even heal when infused into weapons.