Positive Effects
Adornment: Can only affect user if they are allies or have a positive affinity to caster. Target will refuse to attack caster under any circumstance while afflicted with adornment. This bypasses any form of mind control that would otherwise make them do so.
Alert: Target gains temporary boost + 3 to observation skill check and agility saving throws.
Archaic Eye: Target gains temporary boost + 3 to history skill checks and will saving throws.
Boon: A target with boon casted on it gains two times the effectiveness damage against a target it attacks (this includes aoe). This effect takes place even if the target is immune to the damage type (a skeleton vs bleed).
Bravery: A target with bravery cast on them become immune to the status effects frightened, fear, intimidation, and demoralized.
Clear Mind: Gains a temporary boost + 3 to persuasion skill checks and Sigma saving throws.
Determination: Target gains temporary boost +3 to strength saving throws and strength checks.
Haste: A target with haste cast on them can make double the amount of actions they would in a normal turn. (2 actions and 2 bonus actions)
Hyper: Target gains temporary + 5 to damage rolls for strength weapons but a -1 to hit.
Inspired: Inspired target gains advantage on attack rolls and gets a + 1 to all skill checks.
Monstro: Gains temporary boost + 3 to intimidation skill checks and Con saving throws.
Overheal: Target gains temporary HP that exceeds their max HP.
Quicken: Gains temporary boost + 3 to Dex skill checks and agility saving throws.
Rally: A rallied target gains this advantage when an ally slays an enemy with a critical hit. They gain the title leader temporarily. Rallied targets regens 10 hp and + 1 spell point per turn. As well as gains a temporary +1 to all skill checks and saving throws. These effects last 3 turns. However, Rally ends early if either the rallied target or the leader goes down. The effect also fades if the rallied target is effected by a negative status effect.
Regen: A target with regen gains a set amount of HP per turn. Effects vary.
Reverence: Gains temporary boost + 3 to religion skill checks and divine saving throws.
Shadow: Gains temporary boost + 3 to stealth skill checks and agility saving throws.
Suave: A target with suave cast on them gain a temporary boost + 3 to seduction skill checks and seduction saving throws.