Jumping and Falling

How far a unit can jump is based on their launch stat + their strength check modifier. A unit needs 5 feet of running distance to get the full distance of their launch. If a unit makes a jump standing they do so at half their launch as a penalty. Likewise a unit’s vertical jumping distance is half their launch. 


A unit can fall up to 10 feet with no penalty. After that the unit will take 1D6 damage for every additional 10 feet fallen. If unit falls more than 50 feet they must make a flat saving throw of 15 or higher or break a part of their body depending on where they land.